The stat to upgrade is randomly chosen upon acquisition.Ī curated weapon is already masterworked when acquired. Lower recoil direction tends more horizontal recoil than vertical recoil.Ī Legendary weapon can be Masterwork upgraded incrementally up to a maximum tier to increase a single stat, thereafter becoming masterworked.
Recoil Direction: An expression of the weapon's recoil path. Aim Assistance: The strength of the game's assistance in path correcting aimed shots onto the target. Inventory Size: The maximum amount of ammo able to be carried in reserve. While aiming, the range is multiplied by this factor. Zoom: The magnification factor when aiming down sights. Blast Radius: Projectile Explosion radius also influences the threshold for damage falloff. Charge Time: The charge time to fire a round, this is applicable to weapons such as Combat Bows and Fusion Rifles. Reload Speed: Rating for weapon reload speed. Handling: A rating of handling speed for the weapon (ADS, Ready, Stow, etc.). Stability: A rating of recoil after firing. Range: Effective range before rounds start to experience damage falloff, this also affects aim assistance. Note that other factors will affect the damage dealt. Impact: Initial damage per round compared to the damage spectrum of the weapon type. Swords have Ammo Capacity instead, which is the total ammo. Magazine: The amount of rounds that can be fired before requiring a reload. Draw Time: The rating of a bow's draw time. Defense: The rate of ammo loss when mitigating an attack while guarding with a weapon. Efficiency: The rate of ammo loss while maintaining a guard with a weapon. Swing Speed: The speed of the weapon swing. Higher attack allows a weapon to inflict damage to higher-level enemies. Attack: The rating of the weapon's damage ceiling. Intrinsic Weapon Perks such as Adaptive Frame and Aggressive Frame will affect the influence of these stats. Some powerful attacks use actual projectiles to balance out their power.Ī curated weapon is a static variant of a weapon with perks that are not randomly assigned upon acquisition.Ī weapon's attributes are expressed in stats, not all stats are used on a given weapon. This is called "Hitscan", a common technique in shooter games that forgoes tracking projectiles due to practicality. Weapons that use bullets tend to have no projectile travel time: the bullet will "hit" the target immediately after firing, disguising this action with an illustrated trajectory. There are many types of weapons that each have a unique combat style. Weapons are the primary means of damage that Guardians use to defeat their enemies.