Their secondary weapon is a regular blaster pistol with infinite ammo but high overheat that can be replaced with the Award precision pistol after killing 6 people with it. As such, they should only really be used at large, open maps where you have time to boost them to full speed.
These missiles can be slowed down or accelerated much like the starfighters they much easier to aim when they’re slowed down but are only worth it at highest speed, when they explode with high damage over a large area. After hitting them 3 times, you will be able to use 4 guided rockets with it: they don’t replace the regular missiles but are used alongside them as a tertiary fire mode, with.
Using the “lock-on” mode with the missile launcher will highlight the weak spots on the vehicles, where all shots will deal increased damage. These missiles will instantly destroy infantry, most turrets and speeder bikes, but many shots are required against the AAC-1s and the Renegade Squadron's T4-Bs. Their primary weapon is a shoulder-mounted missile launcher, which fires slow-travelling green-hued missiles (up to 8 can be carried at any given time). They also possess considerably more health then other classes, but also have the slowest movement speed. In the original Star Wars: Battlefront, its sequel and the Renegade Squadron, they’re identical to all other anti-armor classes and have the same equipment. Shock Troopers are a specialisation of Imperial Stormtroopers, typically armed with heavier weapons then their rank-and-file brethren.